Latest Training Center Modules
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Adding Interactivity
What is the main thing that makes a game different from a movie, a song, or a picture? It's the abil...

Creating A Terrain
Unity ships with a terrain engine that is perfect for shaping outdoor terrain and vegetation. Come a...

Scene Organization
This module will show you how to use the object placement and organizational tools in the Unity edit...

Navigating Your Scene - Interface &…
This module guides you through the Unity Editor and teaches you about the main windows and tools tha...

Understanding Unity
Do you want to become a Unity game developer? This module explains the overall process of Unity game...

Unity Asset Store
Whether you're a programmer, game designer, texture artist or 3D modeler, the Unity Asset Store is a...

'51 Run' Text Logo Design
In this beginner Adobe Photoshop tutorial, you'll learn how to create the text logo used for design3...

Mixamo Workflow With ZBrush
This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Mixamo Workflow With Modo
This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Substance Designer 2.0
Substance Designer 2 is an incredibly powerful and easy to use tool boasting an array of interc...
Latest Industry Insight Content
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The David Perry Challenge: Earn A P…
Put yourself in this scenario: You’re a game design student, your life dream is to become a game des...
May-07-2012

Nicole Lazzaro Presentation: "The 4…
Nicole Lazzaro, the Founder and President of XEODesign, Inc., has twenty years expertise in Player E...
May-02-2012

Win A Free Unity Book
After the huge success of our earlier giveaway we have again teamed up with Packt Publishing!&n...
May-02-2012

The David Perry Challenge
Who: design3 is teaming up with DP and Gaikai to bring you 'The David Perry Challenge'! The challeng...
Apr-30-2012

Interview With David Perry
design3 got a unique opportunity to talk to David Perry during GDC 2012. In this interview DP talks ...
Apr-30-2012

GDC 2012 - Xaitment
At GDC 2012 we talked with Xaitment CEO, Mike Walsh, about the groundbreaking artificial intelligenc...
Apr-17-2012

Tim Schafer’s Top 5 Pitch Tips for …
Unless you’ve been living under a rock the last couple of months, you’ve probably heard about the re...
Apr-16-2012

From Rats to Riches: The Real-Life …
What’s it like to own your own highly successful independent game studio? How does one get to that p...
Apr-16-2012

GDC 2012 - TheLoop
At GDC we took a few minutes to check out one of the newest social media sites, TheLoop. Check out o...
Apr-13-2012

GDC 2012 - Jean-Paul LeBreton Prese…
"Designers should be able to contribute something of great value at every stage of the project." - B...
Apr-09-2012

