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Unity Particle Effects

Unity Particle Effects

We'll be taking a look at the particle system that Unity has developed and see what effects we can create. Most of this is trial and error so take what we teach and play around with it to see what variations you can create.

An overview of the approach this module takes toward teaching about particle system design. We'll also show you where the scene assets are for the following chapters.

Additional Info

  • Runtime 00 min 54 sec
  • Software Unity
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Add a slow burn to your character's cigarettes in this tutorial. This is made up of a primary smolder and a secondary, intermittent puff.

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  • Runtime 08 min 53 sec
  • Software Unity, Photoshop

Create your own smoke material and use it to simulate steam rising from a nuclear cooling tower. We use a shader with additive blending and a particle emitter with large and infrequent emissions.

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  • Runtime 04 min 06 sec
  • Software Unity, Photoshop

We modify our nuclear steam from Chapter 3 to look more toxic by adding color with the particle animator. We also create a coal-burning smoke trail using a darker smoke texture and a multiply-blended shader.

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  • Runtime 08 min 49 sec
  • Software Unity

We attempt to create a tornado with the particle system. We experiment with emission and animation settings and add semi-random movement to simulate a tornado winding across the terrain.

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  • Runtime 10 min 54 sec
  • Software Unity, Photoshop
We'll use the Local Velocity and Force settings to create a water splash that seems to react to gravity. Interactivity scripts to instantiate splashes with a mouse click are provided.
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  • Runtime 07 min 38 sec
  • Software Unity

Create a swampy, dreamy haze over a body of water in this chapter. We create another custom material and use the Stretch Particles setting to create two particle systems with different billboard behaviors working in tandem.

Additional Info

  • Runtime 09 min 04 sec
  • Software Unity, Photoshop

Unity 3 ships with a waterfall prefab that we modify to blend in with the hazy water from Chapter 7. We'll use several particle systems together to create the desired effect.

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  • Runtime 10 min 52 sec
  • Software Unity

Learn how to make it rain by mimicking nature. We create a large, flat emission plane and emit thousands of particles with angled velocity and downward force. Coupled with the provided sound effects, this is an easy and immersive effect to use in your games.

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  • Runtime 13 min 22 sec
  • Software Unity

Fireflies, though not really sci-fi, are bright and fluorescent, so here we are. Recreate one of nature's coolest bugs in this chapter using custom materials and some simple settings to simulate a lazy insect swarm.

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Additional Info

  • Runtime 06 min 59 sec
  • Software Unity, Photoshop

We'll use the Line Renderer component to create and animate a laser. This doesn't use a traditional particle system but instead uses the Vector3.Lerp function to animate the line's start and end points over time.

Additional Info

  • Runtime 20 min 41 sec
  • Software Unity, Photoshop

We give a short overview of the other pre-made particle systems shipped with Unity 3. Fire, smoke, bubbles, and Variance Theory's Detonator explosion framework are discussed.

Additional Info

  • Runtime 04 min 55 sec
  • Software Unity

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