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Inventory GUI
In This tutorial we will touch base on many of the Graphic User Interface (GUI) functions such as buttons, guiskins and many other topics. In this tutorial you'll learn to create a bag collection system that will be able to loot objects, swap objects and have a functionality to equip these objects.
Begin by setting up your project's folders to keep your project well organized.
Additional Info
- Runtime 03 min 48 sec
- Software Unity
To get started you'll create your game objects in Unity.
Additional Info
- Runtime 02 min 43 sec
- Software Unity
Create variables that your scripts will call on to make your bags function.
Additional Info
- Runtime 06 min 51 sec
- Software Unity
Here we create a button to toggle the inventory bag on and off.
Additional Info
- Runtime 10 min 34 sec
- Software Unity
Add buttons to your GUI through scripting. These buttons will control your bag's functionalities.
Additional Info
- Runtime 14 min 02 sec
- Software Unity
Adjust you bag position value within your script.
Additional Info
- Runtime 18 min 36 sec
- Software Unity
Implement a function that will open and close all your bags at once.
Additional Info
- Runtime 08 min 19 sec
- Software Unity
Create a script that will track the info of any object that reacts with your bag.
Additional Info
- Runtime 17 min 19 sec
- Software Unity
Add a function to your script that will add an icon to your bags for any item you pick up.
Additional Info
- Runtime 11 min 15 sec
- Software Unity
Using custom art assets, you'll be able to give you bag system a unique look.
Additional Info
- Runtime 03 min 52 sec
- Software Unity
Take snapshots of your models then process them to be used as your item icon.
Additional Info
- Runtime 05 min 15 sec
- Software Unity
