Training Center

Deferred Lighting

Deferred Lighting

Unity optimizes lights in a scene by using one of three rendering paths - deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.

Unity optimizes lights in a scene by using one of three rendering paths - deferred lighting, forward rendering, and vertex lit. The benefits of all three are discussed as well as how to enable them. We also go over the settings on individual lights as they relate to the lighting optimization.

Additional Info

  • Runtime 05 min 45 sec
  • Software Unity

Chapter List

Questions? ¿Preguntas? 有问题吗? Domande? Вопросы? 質問はありますか? सवाल? الأسئلة؟
This email address is being protected from spambots. You need JavaScript enabled to view it.

About design3

design3 is THE game production web portal. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – design3.com is where you need to be.

Sign-up for our newsletter!

:

Copyright © 2006 - 2012 design3. All rights reserved.

Sign In or Become a member

Facebook user?

You can use your Facebook account to sign into our site.

Log in with Facebook

LOG IN