Training Center

Audio Features

Audio Features

Learn about Unity's versatile audio engine and how to utilize it. We'll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We'll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we'll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.

Learn about Unity's versatile audio engine and how to utilize it. We'll walk through all the properties of the Audio Source component including 3D Sound Settings and Volume, Pitch, and Pan falloff curves. We'll also use filters to create bandpass, echo, distortion, chorus, and reverb effects. Lastly, we'll create Reverb Zones to dynamically modify the tone and character of your sounds in-game.

Additional Info

  • Runtime 15 min 56 sec
  • Software Unity

Chapter List

Questions? ¿Preguntas? 有问题吗? Domande? Вопросы? 質問はありますか? सवाल? الأسئلة؟
This email address is being protected from spambots. You need JavaScript enabled to view it.

About design3

design3 is THE game production web portal. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – design3.com is where you need to be.

Sign-up for our newsletter!

:

Copyright © 2006 - 2012 design3. All rights reserved.

Sign In or Become a member

Facebook user?

You can use your Facebook account to sign into our site.

Log in with Facebook

LOG IN