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Mobile Skater Game
Learn how to script accelerometer and multi-touch input with Javascript in this skater game. You'll use raycasting, animations, and mobile input classes to implement movement, tricks, and verts.
An introduction to what you'll be learning in the following chapters.
Additional Info
- Runtime 02 min 40 sec
- Software Unity
In this chapter we'll review the final project to give you an idea of what you'll be accomplishing.
Additional Info
- Runtime 02 min 08 sec
- Software Unity
Import an FBX skater model and align it with your SkaterController.
Additional Info
- Runtime 03 min 39 sec
- Software Unity
Add a Character Controller component to your SkaterController.
Additional Info
- Runtime 01 min 39 sec
- Software Unity
Create a CharacterController script that will control your SkaterController FBX.
Additional Info
- Runtime 03 min 43 sec
- Software MonoDevelop, Unity
Through scripting you'll add a rotate speed controller, which will restrict the speed of your skater's rotation. Also, we'll add a Smooth Follow script to the Main Camera that will target your SkaterController.
Additional Info
- Runtime 02 min 04 sec
- Software MonoDevelop, Unity
Using the Input.GetKeyDown function you'll give your character a forward motion using the Spacebar.
Additional Info
- Runtime 01 min 59 sec
- Software MonoDevelop, Unity
Through scripting you'll constrain your character's movements to the floor of your skatepark. We also encounter another problem when our character enters the bowl of our skatepark and is not allowed to exit it. This is resolved when we change the Slope Limit of our Character Controller.
Additional Info
- Runtime 02 min 08 sec
- Software MonoDevelop, Unity
Add two functionalities to your script. The first will control the max speed of your skater through a public variable. The second will slow your character over time using a decay rate variable.
Additional Info
- Runtime 03 min 48 sec
- Software MonoDevelop, Unity
Using raycast your skater will orientate his body to the surface of the halfpipe. Giving his movements a more believable look.
Additional Info
- Runtime 04 min 42 sec
- Software MonoDevelop, Unity
Define a public variable that will allow you to select what objects can be raycasted against.
Additional Info
- Runtime 04 min 27 sec
- Software MonoDevelop, Unity
Create a function that will call on the standing_board_up animation when your skater is stopped.
Additional Info
- Runtime 02 min 17 sec
- Software MonoDevelop, Unity
