Training Center

Chapter 10 - Streaming Optimization

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Most players won't want to wait very long for your web game to load, but there are ways to stagger the loading so they're able to interact with your content as soon as possible.

We show you how to use the built-in Asynchronous Loading of scenes to stream content, as well as how to use the WWW class to offload large assets to a server and download them at runtime.

Video Information

  • Runtime: 33 min 06 sec
  • Software: Unity

1 comment

  • Alanna Honigman

    Hi,

    I'm having trouble with the scripting again. I've copied your code perfectly for the start button to appear, but when I hit "play" nothing happens. There's no error. Any idea what could be the problem?

    Thank you!

    Alanna Honigman Thursday, 05 April 2012 22:14 Comment Link
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