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Unity Optimization & Deployment
No game is complete until you can deliver it to an eager audience. Learn how to deploy your game to multiple platforms, including PCs, Macs, and the Unity Web Player. Learn some tricks for optimizing your final package's file size (crucial for web and mobile deployment) such as storing large assets online and loading them at runtime, and using asynchronous level loading.
This section discusses the merits of reducing the polygons in your colliders using primitive shapes instead of relying on mesh-based colliders.
Additional Info
- Runtime 03 min 44 sec
- Software Unity
We show you how to use a 2D image editing program like Photoshop to “bake” lighting onto a texture, simulating the effects of a dynamic light.
Additional Info
- Runtime 07 min 23 sec
- Software Unity, Photoshop
An overview of the Graphics Emulator, which simulates shader behavior on legacy graphics cards.
Additional Info
- Runtime 00 min 50 sec
- Software Unity
We'll build a project for deployment on a Windows or OSX platform.
Additional Info
- Runtime 03 min 19 sec
- Software Unity
We'll build a project for a Unity Web Player. You can play this game in any web browser with the Unity Web Player installed.
Additional Info
- Runtime 03 min 45 sec
- Software Unity
We'll discuss some basic ways to customize the HTML page surrounding your player.
Additional Info
- Runtime 03 min 09 sec
- Software Unity
A quick optimization for web deployment is to avoid the use of System DLLs, such as an XML parser.
Additional Info
- Runtime 00 min 37 sec
- Software Unity
File size is one of the biggest optimizations you can make to web and mobile games. We show you how to use the Texture Importer to clamp texture sizes in Unity without modifying the original asset.
Additional Info
- Runtime 02 min 45 sec
- Software Unity
We'll discuss some ways to customize your player, including the background color and player splash screen.
Additional Info
- Runtime 02 min 47 sec
- Software Unity
Most players won't want to wait very long for your web game to load, but there are ways to stagger the loading so they're able to interact with your content as soon as possible.
Additional Info
- Runtime 33 min 06 sec
- Software Unity
