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Unity Fundamentals
Explore the powerful Unity Engine in this module. You'll create your own outdoor terrain with Unity's powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.
In this opening chapter to Unity Fundamentals we look at the core topics covered within subsequent chapters in this module as well as get you set by downloading and installing the free version of Unity.
Additional Info
- Runtime 04 min 15 sec
- Software Unity
Explore Unity's Editor interface and some of the built-in tools available to you. We'll talk about the basics of how to create new objects and assets, and how to manipulate objects in 3D space.
Additional Info
- Runtime 20 min 35 sec
- Software Unity
Learn how to make Prefabs, one of the fundamental concepts in creating games with Unity. Create an object template that can be easily copied and modified.
Additional Info
- Runtime 05 min 14 sec
- Software Unity
Unity's Terrain Editor is a quick and powerful way to create a landscape for your game. This section shows you how to make a new terrain, complete with mountains, valleys, and trees.
Additional Info
- Runtime 17 min 02 sec
- Software Unity
Unity's basic water objects are utilized in a terrain, and properties of the default water shader are explored.
Additional Info
- Runtime 02 min 40 sec
- Software Unity
Cameras are the eyes of your game, and we explore all of their properties in this section. Focal length, picture-in-picture, isometric views, and the layer-based occlusion masked are explained.
Additional Info
- Runtime 15 min 44 sec
- Software Unity
