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Unity Fundamentals

Unity Fundamentals

Explore the powerful Unity Engine in this module. You'll create your own outdoor terrain with Unity's powerful Terrain Editor and learn about the game production tools Unity has to offer. In addition to an extensive tour of the interface, learn about design paradigms and tools like GameObjects, Components, Cameras, Lights, and Particle Systems.


In this opening chapter to Unity Fundamentals we look at the core topics covered within subsequent chapters in this module as well as get you set by downloading and installing the free version of Unity.

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  • Runtime 04 min 15 sec
  • Software Unity
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Explore Unity's Editor interface and some of the built-in tools available to you. We'll talk about the basics of how to create new objects and assets, and how to manipulate objects in 3D space.

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  • Runtime 20 min 35 sec
  • Software Unity

Learn how to make Prefabs, one of the fundamental concepts in creating games with Unity. Create an object template that can be easily copied and modified.

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  • Runtime 05 min 14 sec
  • Software Unity
We show you how to texture an object by creating a material with a 2D texture.

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  • Runtime 00 min 58 sec
  • Software Unity

Another useful tool in Unity is the ability to layer content in your game. Learn how to divide your game into layers.

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  • Runtime 01 min 42 sec
  • Software Unity

We give an overview of how to access the Editor console.

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  • Runtime 00 min 50 sec
  • Software Unity

Unity ships with a built-in Animation editor that allows you to add basic animations to your game without the use of a third-party 3D application.

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  • Runtime 04 min 22 sec
  • Software Unity

Unity's Terrain Editor is a quick and powerful way to create a landscape for your game. This section shows you how to make a new terrain, complete with mountains, valleys, and trees.

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  • Runtime 17 min 02 sec
  • Software Unity
You can use Height Maps to import or export a 2D representation of a terrain's height. 

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  • Runtime 05 min 32 sec
  • Software Unity

Unity's basic water objects are utilized in a terrain, and properties of the default water shader are explored.

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  • Runtime 02 min 40 sec
  • Software Unity

Here we introduce Unity's workflow for utilizing original assets. We'll use the Asset Importer for FBX files, audio files, and Photoshop PSDs.

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  • Runtime 03 min 07 sec
  • Software Unity

Cameras are the eyes of your game, and we explore all of their properties in this section. Focal length, picture-in-picture, isometric views, and the layer-based occlusion masked are explained.

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  • Runtime 15 min 44 sec
  • Software Unity

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