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Scene Organization
This module will show you how to use the object placement and organizational tools in the Unity editor. It covers functional aspects such as parenting, layers, and tags. This training module also presents some good practices for working in an art-to-programmer pipeline.
Next Training Module:
In this chapter you'll learn how to correctly place objects in your scene by using the camera gizmos and object manipulation tools.
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Additional Info
- Runtime 02 min 51 sec
- Software Unity
Layers are used to designate groups of objects that should be treated differently by cameras, lights, physics, and custom scripts. This chapter shows you how to apply layers to objects and how the engine can selectively interact with them.
Additional Info
- Runtime 06 min 41 sec
- Software Unity
Asset packages are used to package up assets and asset settings for storage and transfer. In this chapter we'll discuss asset packages and why they are important.
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- Runtime 03 min 24 sec
- Software Unity
Naming conventions can be a very important aspect of game development. Artists and programmers should follow some very basic practices when working on an game art pipeline. This chapter covers naming conventions and gives some suggestions on how to name assets.
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- Runtime 03 min 56 sec
- Software Unity
In this conclusion chapter we'll recap what was covered in the preceding tutorial module.
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- Runtime 01 min 21 sec
- Software Unity
