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Navigating Your Scene - Interface & Editor Controls
This module guides you through the Unity Editor and teaches you about the main windows and tools that are used for game development. After completing this module you'll understand how Unity organizes assets, how the editor functions, and how to place and move objects in 3D space.
Next Training Module:
In this chapter we'll set up our Unity project for the following training module by downloading and installing the support files from design3.com.
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- Runtime 02 min 55 sec
- Software Unity
The Scene View window lets you place and manipulate objects in the 3D world. In this chapter we'll discuss the Scene View and how best to use it.
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- Runtime 10 min 31 sec
- Software Unity
The Project Window holds all of your assets, like sounds, images, and models for example. It also directly mirrors the Unity project directory on your computer's hard drive. In this chapter we'll go over the Project Window and how to use it.
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- Runtime 01 min 28 sec
- Software Unity
In this chapter we'll discuss the Game Object menu and it's purposes. The Game Object menu allows you to create objects within Unity and helps with Scene View camera alignment.
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- Runtime 03 min 21 sec
- Software Unity
In this chapter you'll learn about Unity's Build Settings window and how to deploy your game to different platforms.
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- Runtime 05 min 05 sec
- Software Unity
In this final chapter we'll give a summary of all the interface tools and concepts covered in this training module.
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- Runtime 01 min 26 sec
- Software Unity
