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Navigating Your Scene - Interface & Editor Controls

Navigating Your Scene - Interface & Editor Controls

This module guides you through the Unity Editor and teaches you about the main windows and tools that are used for game development. After completing this module you'll understand how Unity organizes assets, how the editor functions, and how to place and move objects in 3D space.

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Scene Organization

In this chapter we'll set up our Unity project for the following training module by downloading and installing the support files from design3.com.

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  • Runtime 02 min 55 sec
  • Software Unity
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In this chapter you'll learn how to use the Game View to simulate the game and see what the player will see when the game is running.
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  • Runtime 03 min 26 sec
  • Software Unity
The Scene View window lets you place and manipulate objects in the 3D world. In this chapter we'll discuss the Scene View and how best to use it.
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  • Runtime 10 min 31 sec
  • Software Unity
The Project Window holds all of your assets, like sounds, images, and models for example. It also directly mirrors the Unity project directory on your computer's hard drive. In this chapter we'll go over the Project Window and how to use it.
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  • Runtime 01 min 28 sec
  • Software Unity
The Hierarchy window is a representation of all the game objects in your scene at a given point in time. In this chapter we'll cover the Hierarchy window and how to use it.
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  • Runtime 02 min 15 sec
  • Software Unity
The Inspector window gives you detailed information on the assets and game objects in your project. In this chapter we will go over the Inspector and show you how to use it.
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  • Runtime 02 min 09 sec
  • Software Unity
In this chapter we'll discuss the Game Object menu and it's purposes. The Game Object menu allows you to create objects within Unity and helps with Scene View camera alignment.
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  • Runtime 03 min 21 sec
  • Software Unity
In this chapter you'll learn about Unity's Build Settings window and how to deploy your game to different platforms.
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Additional Info

  • Runtime 05 min 05 sec
  • Software Unity
In this final chapter we'll give a summary of all the interface tools and concepts covered in this training module.
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  • Runtime 01 min 26 sec
  • Software Unity

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