We give the enemy a voice in this chapter by adding brief grunts and statements that get played at random once an enemy's hit. We'll use Audio Sources again, but we'll also create custom scripts to randomize the audio clip and the clip's pitch.



We give the enemy a voice in this chapter by adding brief grunts and statements that get played at random once an enemy's hit. We'll use Audio Sources again, but we'll also create custom scripts to randomize the audio clip and the clip's pitch.
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