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C-17 Loadmaster
This tutorial series guides you through the scripts, code, and project organization of the C-17 Loadmaster application. The application is an example of a serious game using Unity. Download the project files and use these videos as a guide toward understanding how the project was built. Features include: custom classes, dragging an object using physics, object spawning, dynamic menu systems and C# programming.
This chapter gives an overview of the class that contains the GUI menu element and links that element up to a 3D counterpart.
Additional Info
- Runtime 04 min 36 sec
- Software Unity
This chapter is an overview of the code behind dragging from a GUI Element into 3D space and Instantiating a model.
Additional Info
- Runtime 05 min 22 sec
- Software Unity
This chapter is an overview of the code behind dragging a 3D object around a level using a Spring Joint and Unity’s physics system.
Additional Info
- Runtime 08 min 10 sec
- Software Unity
This chapter is an overview of the limitations placed on where an object can be dropped and how its movement is constrained while dragging.
Additional Info
- Runtime 04 min 26 sec
- Software Unity
