Training Center

Chapter 1 – Introduction

In this module you'll learn how to make a sports minigame that requires you to make as many baskets as possible before the timer runs out.

You'll learn how to trigger and queue animations, how to set up a basic win/lose condition with points and levels, how to make a loading menu, how to use instantiation and the physics system, and one way to reward a player's performance with a power-up (in the form of a flaming ball worth extra points).

Video Information

  • Runtime: 02 min 43 sec
  • Software: Unity
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