
Training Center
- Design & Theory
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- Unity
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- Interface
- Game Builds
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- Audio Features
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- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
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- Interface
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- Source
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- Level Design
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- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
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- Maya
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- Melodyne
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Game Builds
A game build determines your game's progression and is basically what your players will use to play your game. In these tutorials you'll learn the basic structures for different types of genres by dissecting already built games. First play the game in the design3 arcade and then find out how that game was made by working through the tutorials.