
Training Center
- Design & Theory
-
- Audio
- Engines & SDKs
-
- Unity
-
- Interface
- Game Builds
- Techniques
-
- Audio Features
- Deferred Lighting
- Occlusion Culling
- Texture Settings
- Image Effects
- Vector Snapping & Marquee Selection
- Binocular GUI
- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
- Coding
- Mobile
- Asset Integration
- UDK
-
- Interface
- Game Builds
- Coding
- Level Design
- Source
-
- Level Design
- Asset Integration
-
- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
- Coding
- GameSalad
- 3D Art & Animation
-
- Maya
- 3ds Max
- Softimage
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Blender
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Mixamo
- 2D Art & Design
-
- Photoshop
-
- Interface
- Textures
- Concept Art
- Graphics
- Substance Designer
-
- Interface
- Asset Creation
- Asset Integration
- Audio
-
- Melodyne
-
- Interface
- Sound Effects
- Logic
-
- Interface
- Music
- Web
-
- WordPress
Unity Scripting with Javascript
Scripting is at the heart of Unity's ease of use. Learn the basics of Javascript to unlock the full potential of your games. This module covers basic programming concepts such as variables, logic loops, and data types, as well as Unity-specific classes that relate to the object-oriented Editor tool (such as accessing GameObjects and Components).
Discover some basic programming terms and logic concepts, including some that are unique to Unity.
Additional Info
- Runtime 12 min 07 sec
- Software Unity
Learn how to declare different types of variables in your javascripts, and see how public variables interact with the Unity Editor.
Additional Info
- Runtime 03 min 42 sec
- Software Unity
We walk you through a basic if...then logic statement, which allows you to conditionally execute script commands.
Additional Info
- Runtime 03 min 34 sec
- Software Unity
We show you how to control and get information from other components in the current GameObject using scripting.
Additional Info
- Runtime 01 min 49 sec
- Software Unity
You can make any public variable a builtin array, allowing for more efficient and flexible coding in some situations. We show you how to do this and how it's reflected in the Editor.
Additional Info
- Runtime 02 min 29 sec
- Software Unity
A for loop iterates through a list of values and applies the same logic multiple times using each unique value. We use this to evaluate our array of values from Unity Scripting Chapter 6.
Additional Info
- Runtime 07 min 16 sec
- Software Unity
We explore some common data types and how to use them. We use float and Vector3 data to rotate an object over time.
Additional Info
- Runtime 04 min 26 sec
- Software Unity
The ability to communicate between objects and components in the Unity Editor and scripting logic is a powerful and crucial aspect of the Unity design and development paradigm, and we show you how right here.
Additional Info
- Runtime 11 min 50 sec
- Software Unity
Script directives allow you to streamline your game production process and reduce common errors. We walk through two common ways to use this to your advantage.
Additional Info
- Runtime 03 min 18 sec
- Software Unity
You'll learn how to use Static Variables to easily store and access script values globally without use of local accessor functions.
Additional Info
- Runtime 03 min 57 sec
- Software Unity