Without synchronization, an object could be in a different place on each player's system, so we need to make sure that information is consistent globally. We also talk about ownership of Network Views using Network.Instantiate.



You learn how to ensure that each connected player is playing “the same game” by synchronizing the position and rotation of GameObjects with Network Views in each instance of the game.
Without synchronization, an object could be in a different place on each player's system, so we need to make sure that information is consistent globally. We also talk about ownership of Network Views using Network.Instantiate.
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