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Basic Artificial Intelligence Part 2
Up the ante with our second module on Artificial Intelligence that builds on the first. You'll learn how to create a stationary robot that detects when a player is in range and fires towards him,and an even more fearsome one that runs around the level looking for players to fire at.
We show you how to make an enemy that detects when the player is close, faces the player, and shoots a fireball in the player's direction.
Additional Info
- Runtime 17 min 47 sec
- Software Unity
The player's health script is explained, as well as some elements in other scripts that are dependent upon player health.
Additional Info
- Runtime 10 min 35 sec
- Software Unity
We create a controller script for our patrol bot, setting up the framework to move the bot automatically in a patrol pattern utilizing waypoints. We also set up the state machine for the bot and tie in relevant animations.
Additional Info
- Runtime 13 min 51 sec
- Software Unity
We finish implementing the patrol bot's functionality, adding the ability to fire at the player once it's in range.
Additional Info
- Runtime 20 min 13 sec
- Software Unity
Here we tell the patrol bot to seek out the player and run towards him. We also continue to work on some waypoint functions that were referred to in earlier chapters.
Additional Info
- Runtime 21 min 59 sec
- Software Unity
Here we address some issues with pathfinding and waypoint implementation.
Additional Info
- Runtime 16 min 44 sec
- Software Unity
Here we go over the features we've just implemented and smooth over the rough edges. Topics like properly firing animations and fine-tuning bot behavior are discussed.
Additional Info
- Runtime 23 min 15 sec
- Software Unity
