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Basic Artificial Intelligence Part 1

Basic Artificial Intelligence Part 1

Learn how to create enemies that think! In this AI introduction you'll create a robot that detects when a player is near and runs away until it feels it's safe. You'll learn how to use enumerations to store an object's state, how to effectively trigger 3D animations, and how to script logic in an enemy that will teach it to think for itself.

In this module you'll learn how to set up basic bot AI in which a Non-Player Character (NPC) runs away from you if you get close enough to it.

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Additional Info

  • Runtime 01 min 36 sec
  • Software Unity
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In this chapter we set up the player's robot character with the Character Controller component and the standard FPS Walker script.

Additional Info

  • Runtime 06 min 01 sec
  • Software Unity

Learn how to customize the movement of your player character. We use the Character Controller to tie player input to the movement and rotation of the robot.

Additional Info

  • Runtime 08 min 12 sec
  • Software Unity

We teach you how to trigger animations for your character using the player's input as a guide for which animation should be playing at a given moment.

Additional Info

  • Runtime 07 min 11 sec
  • Software Unity

In this chapter we set up conditions under which a neutral enemy bot will run away from the player. We also have to tell the bot to run, stop, and to play the proper animations.

Additional Info

  • Runtime 12 min 30 sec
  • Software Unity

We explore how different settings affect the gameplay of the Neutral Bot AI we've just created. Varying the specifics of the AI in a group of bots can create a more interesting experience for the player.

Additional Info

  • Runtime 11 min 28 sec
  • Software Unity

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