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UDK Racing Game - Gameplay Design
This Unreal Development Kit training module covers the gameplay design and playtesting aspect of a downhill racing game project. Learn how to create an enemy bot and make it drive a vehicle through the level using Pathnodes. Use UDK tools such as Kismet and Matinee to create simple connections and animations that help your level to function properly. Add damage triggers that will hurt the player if they drive off the track. Create 3D text for your level and a menu background for when the game starts. Finally, cook and package your level so that it can run from a standalone executable file. This is the second of two modules in the “UDK Racing Game” series.
In this sample level you'll learn to control a bot's movements and actions using pathnodes and Unreal's Kismet programming interface.
Additional Info
- Runtime 13 min 04 sec
- Software UDK
A common solution for glitching through the terrain of your level is to add a Kill Z setting. This setting will kill your character if he falls below a certain point in your map.
Additional Info
- Runtime 01 min 10 sec
- Software UDK
Test your bot spawn in-game to see if its working correctly.
Additional Info
- Runtime 00 min 31 sec
- Software UDK
Play your game and test the spawning of your bot and then revise any changes that are needed.
Additional Info
- Runtime 03 min 00 sec
- Software UDK
Build and test your game to view the effect pathnodes have on your bot's movement.
Additional Info
- Runtime 03 min 59 sec
- Software UDK
Playtest your game to see if your pathnodes are placed properly.
Additional Info
- Runtime 05 min 04 sec
- Software UDK
