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Source Level Design
Source Level Design teaches you to "Create Your World" by focusing on designing and constructing your own custom levels within Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, and other Source SDK powered games. Learn the fundamentals of Hammer, as well as advanced texturing, displacement, functionality and optimization techniques.
In this opening chapter of Source Level Design we discuss topics to be covered as well as installing and opening the SDK (Source Development Kit).
Additional Info
- Runtime 02 min 25 sec
- Software Source SDK, Hammer
In this chapter we introduce the hammer editor and its robust tool-set.
Additional Info
- Runtime 06 min 47 sec
- Software Source SDK, Hammer, Counter-Strike Source
Using the brush tools we create some basic geometry to give examples of certain problems you might encounter.
Additional Info
- Runtime 15 min 29 sec
- Software Source SDK, Hammer, Counter-Strike Source
Using brush tools we create a two room structure connected by a hallway. Then give a basic breakdown of the path-sizes and their importance to your character's movement.
Additional Info
- Runtime 13 min 53 sec
- Software Source SDK, Hammer, Counter-Strike Source
Having two rooms connected by a hallway is kind of boring. So we add a couple elements to add some spice to the map.
Additional Info
- Runtime 17 min 11 sec
- Software Source SDK, Hammer, Counter-Strike Source
Having a map with one texture looks novice. In this chapter we learn about applying texture materials to your brush geometry.
Additional Info
- Runtime 20 min 56 sec
- Software Source SDK, Hammer, Counter-Strike Source
This chapter discusses the many types of entities and their role in making your game. Descriptions and examples of each type are provided.
Additional Info
- Runtime 03 min 33 sec
- Software Source SDK, Hammer, Counter-Strike Source
Adding player entities has never been easier. In this chapter we show you how to use the player & npc entities.
Additional Info
- Runtime 11 min 45 sec
- Software Source SDK, Hammer, Counter-Strike Source
Map leaks can lead to your map running inefficiently. In this chapter we learn the usefulness of pointfiles.
Additional Info
- Runtime 4 min 50 sec
- Software Source SDK, Hammer, Counter-Strike Source
Light entities add depth to your game. In this chapter master the use of light entities.
Additional Info
- Runtime 14 min 43 sec
- Software Source SDK, Hammer, Counter-Strike Source
By adding a buyzone you will learn the importance and funtionality of brush entities.
Additional Info
- Runtime 09 min 29 sec
- Software Source SDK, Hammer, Counter-Strike Source
Making video games is filled with trial and error. In this chapter learn the value of visgroups when refining your map.
Additional Info
- Runtime 08 min 55 sec
- Software Source SDK, Hammer, Counter-Strike Source
