Training Center

Portal 2 Mapping Basics

Portal 2 Mapping Basics

The Portal 2 Mapping Basics tutorial will teach you how to start making your own maps and puzzles for Valve’s game, Portal 2. Learn how to use the Portal 2 Authoring Tools, along with Hammer, to build your own maps and add entities to them. Follow along as weighted companion cubes, turrets, propulsion gels, faith plates, hard light brides, and more are explained and shown. After completing this tutorial you’ll be ready to get started on your own Portal 2 maps and mods!

In this first chapter of the Portal 2 mapping basics training module you'll learn to find and open the Portal 2 Authoring Tools.

Additional Info

  • Runtime 02 min 15 sec
  • Software Hammer, Portal 2
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In this chapter we'll learn how to open the zoo_mechanics.vmf and preview the many entities that make up Portal 2's gameplay.

Additional Info

  • Runtime 02 min 07 sec
  • Software Hammer, Portal 2

By the end of this chapter you'll be able to create a small template room that can be saved out and reopened.

Additional Info

  • Runtime 02 min 33 sec
  • Software Hammer, Portal 2

Learn to place the player start and portal gun in your scene.

Additional Info

  • Runtime 02 min 47 sec
  • Software Hammer, Portal 2

Review the parameters and settings of several Portal 2 material types.

Additional Info

  • Runtime 04 min 05 sec
  • Software Hammer, Portal 2

Quickly create a large template room to place your entities in.

Additional Info

  • Runtime 04 min 00 sec
  • Software Hammer, Portal 2

This chapter will focus on creating buttons in your scene as well as adding a teleporter.

Additional Info

  • Runtime 05 min 10 sec
  • Software Hammer, Portal 2

By altering the parameters of the button entity you'll be able to add a time delay.

Additional Info

  • Runtime 01 min 26 sec
  • Software Hammer, Portal 2

Upon completion of this chapter you'll be able to compile and test your Portal 2 maps.

Additional Info

  • Runtime 03 min 06 sec
  • Software Hammer, Portal 2

At the end of this chapter you'll have the knowledge to use the weighted cube entity in several scenarios.

Additional Info

  • Runtime 03 min 28 sec
  • Software Hammer, Portal 2

Using the prop_wall_projector entity you'll learn to create the hard light bridges.

Additional Info

  • Runtime 02 min 33 sec
  • Software Hammer, Portal 2

The focus of this section will be on Portal 2's propulsion gels.

Additional Info

  • Runtime 05 min 15 sec
  • Software Hammer, Portal 2

Chapter List

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