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Left 4 Dead Mapping
Interested in creating your own custom Left 4 Dead campaign? The Left 4 Dead Mapping tutorial will teach you everything you need to know to make it happen! Learn how to use Valve's Left 4 Dead Authoring Tools and Hammer to build your own maps and populate them with infected hordes of enemies. Follow along as Noesis Interactive's own custom campaign, "Fort Noesis", is dissected and explained through easy to understand lessons.
After completing this tutorial you'll be ready to create your own unique zombie apocalypse!
This is the introduction to the Left 4 Dead mapping tutorial. In this first chapter you will download the programs and copy over the support files that are required to start your project.
Additional Info
- Runtime 06 min 20 sec
- Software Left 4 Dead Authoring Tools
The Hammer Editor is a complex, yet intuitive tool. This chapter gives you a short crash-course on its many tools and operations. For more information on Hammer; check out the Source Level Design tutorial.
Additional Info
- Runtime 09 min 42 sec
- Software Left 4 Dead Authoring Tools, Hammer
A brief overview of the game mechanics of Left 4 Dead. Learn about the concept of "flow" and some of the special infected enemies.
Additional Info
- Runtime 07 min 06 sec
- Software Left 4 Dead
Using Valve's "Zoo" map files, you can see the many textures, props, decals, and brushes that have been used throughout the game. These example maps are a great way to get started on your own mapping project.
Additional Info
- Runtime 04 min 44 sec
- Software Left 4 Dead Authoring Tools, Hammer
In this chapter you will be given a quick walk-through of some of the entities that are commonly used in Left 4 Dead maps.
Additional Info
- Runtime 06 min 16 sec
- Software Left 4 Dead Authoring Tools, Hammer
Use the brush tool to quickly create a basic room and then add the info_player_start entity to make the map playable.
Additional Info
- Runtime 02 min 27 sec
- Software Left 4 Dead Authoring Tools, Hammer
Doors are a necessary part of any interior map. This chapter shows how to place the prop_door_rotating entity and carve out an opening in the wall for it to occupy.
Additional Info
- Runtime 2 min 14 sec
- Software Left 4 Dead Authoring Tools, Hammer
In this chapter you'll learn how to tie a func_breakable entity to a brush in order to create a breakable wall that can only be broken by the enemies.
Additional Info
- Runtime 01 min 19 sec
- Software Left 4 Dead Authoring Tools, Hammer
In this chapter you'll set up a trigger that will start a panic event when activated.
Additional Info
- Runtime 03 min 37 sec
- Software Left 4 Dead Authoring Tools, Hammer
This chapter shows in-game footage of the map in it's current state. See the rooms, door, and panic event in action as they are demonstrated in both the current map and the same map with a completed navigation mesh.
Additional Info
- Runtime 02 min 34 sec
- Software Left 4 Dead
Modifying brushes can be very easy. This chapter reviews the different ways to move, copy, clip, and divide brushes within Hammer.
Additional Info
- Runtime 04 min 16 sec
- Software Left 4 Dead Authoring Tools, Hammer
In this chapter you'll learn how to create and place two separate ladders. One of the ladders will be accessible to both the survivors and the infected. The other ladder will only be able to be used by the infected.
Additional Info
- Runtime 04 min 34 sec
- Software Left 4 Dead Authoring Tools, Hammer
