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Source Vehicle Scripting
In a step-by-step process, examine the purpose and various uses for every scriptable property of the vehicle systems. Vehicle scripts present a particular problem due to the complex, hidden interactions between variables. With Source Vehicle Scripting, you'll learn not only what those interactions are, but you'll also go through examples of how to fine tune them to get the results you are looking for. From a car that falls up to a drag racing sports car, you'll run the gamut of possible changes and learn from experience the limits of scripting.
In this module you'll learn all about vehicle scripts in the Source engine. What their values do, how to change them, what results you want and what you can do if just scripting isn't enough.
Additional Info
- Runtime 02 min 34 sec
- Software Softimage|XSI, Hammer, Half Life 2
We'll start by changing certain values to get the best performance out of the buggy. We'll do this by enhancing the acceleration, handling and top speed.
Additional Info
- Runtime 03 min 30 sec
- Software Hammer, Half Life 2
To understand how the buggy in Half Life 2 works we take a look at the physics of a real car.
Additional Info
- Runtime 04 min 59 sec
- Software Half Life 2
Taking what we just learned about the physics of a real car, lets see if we can put all this information to good use.
Additional Info
- Runtime 01 min 44 sec
- Software Half Life 2
Now we'll modify the booster values to see how the buggy will react.
Additional Info
- Runtime 02 min 57 sec
- Software Half Life 2
In this section we'll modify the axle values to see how they affect our vehicle's handling.
Additional Info
- Runtime 04 min 54 sec
- Software Hammer, Half Life 2
