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Source Creature Rigging
Working in Softimage, you’ll start with the basics of bones, joints, and hierarchies as you set up an animation rig for a biped skeleton character. Then learn how to create a shadow rig and envelope the character model to it. Next, you’ll see the character guides and rigs that are already included in Softimage and learn how to modify them to fit your own needs. Finally, you’ll go through the entire process of creating a skeletal rig for a quadruped dragon character, ready to export to the Source engine.
Constraining is one way to increase the speed and efficiency of your animation. It’s a way of controlling the animation of one object via the animation of a different object.
Additional Info
- Runtime 21 min 12 sec
- Software Softimage
Using constraints you'll create a bi-pedal rig for a skeleton model.
Additional Info
- Runtime 23 min 29 sec
- Software Softimage
Using a bone chain you'll learn to deform your mesh according to your bone's movement.
Additional Info
- Runtime 04 min 15 sec
- Software Softimage
A shadow rig is a simpler rig that is constrained to the main rig and is used for animating your character.
Additional Info
- Runtime 16 min 35 sec
- Software Softimage
In this chapter you'll learn how to envelope and weight paint your skeleton model in order to ensure smooth deformations.
Additional Info
- Runtime 11 min 02 sec
- Software Softimage
