
Training Center
- Design & Theory
-
- Audio
- Engines & SDKs
-
- Unity
-
- Interface
- Game Builds
- Techniques
-
- Audio Features
- Deferred Lighting
- Occlusion Culling
- Texture Settings
- Image Effects
- Vector Snapping & Marquee Selection
- Binocular GUI
- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
- Coding
- Mobile
- Asset Integration
- UDK
-
- Interface
- Game Builds
- Coding
- Level Design
- Source
-
- Level Design
- Asset Integration
-
- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
- Coding
- GameSalad
- 3D Art & Animation
-
- Maya
- 3ds Max
- Softimage
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Blender
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Mixamo
- 2D Art & Design
-
- Photoshop
-
- Interface
- Textures
- Concept Art
- Graphics
- Substance Designer
-
- Interface
- Asset Creation
- Asset Integration
- Audio
-
- Melodyne
-
- Interface
- Sound Effects
- Logic
-
- Interface
- Music
- Web
-
- WordPress
Modifying & Recompiling Source Characters
In this tutorial you'll learn the specific methods for extracting, decompiling, modifying and finally recompiling character and prop models in Half-Life 2. Using a powerful combination of the XSI Mod Tool, various third party apps and Valve’s own SDK.
In this opening chapter you'll review the tools and work flow of modifying and recompiling characters in Source.
Additional Info
- Runtime 11 min 58 sec
With the male_02 model and textures extracted you'll begin to decompile him using CannonFodder's MDL Decompiler.
Additional Info
- Runtime 03 min 48 sec
- Software MDL Decompiler
In this chapter you'll learn to extract and decompile Half-Life 2: Episode Two models and textures using GCFScape and CannonFodder's MDL Decompiler.
Additional Info
- Runtime 12 min 18 sec
- Software GCFScape, MDL Decompiler, Softimage|XSI Mod Tool
In this chapter you'll prepare your textures and model for importation into Softimage|XSI Mod Tool by editing your male_02_reference.smd file.
Additional Info
- Runtime 05 min 26 sec
- Software Softimage|XSI Mod Tool
In this chapter you'll learn to revert a completed model named Kevin to the basic mesh. This basic model will be used in the following chapters.
Additional Info
- Runtime 03 min 54 sec
- Software Softimage|XSI Mod Tool
When importing into Softimage|XSI from other programs sometimes you end up with two sets of normals facing in the wrong direction. In this chapter we will correct the edges by welding them together.
Additional Info
- Runtime 16 min 02 sec
- Software Softimage|XSI Mod Tool
In this chapter you'll learn to rig and weight map your Kevin Model.
Additional Info
- Runtime 16 min 48 sec
- Software Softimage|XSI Mod Tool
In this chapter you'll export your full polygon model as well as several lower polygon versions. These lower polygon models will be used for the varying level of details.
Additional Info
- Runtime 04 min 48 sec
- Software Softimage|XSI Mod Tool
In the following section we'll review the QC files. You'll learn what each line of code is responsible for in-game.
Additional Info
- Runtime 09 min 48 sec
This chapter focuses on compiling your textures and placing them in the correct directory.
Additional Info
- Runtime 09 min 43 sec
