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Custom Props & Animation with Softimage

Custom Props & Animation with Softimage

Learn the basics of 3D animation in SOFTIMAGE, build an animation library and create dynamic props that can be walked on, picked up, broken apart and brought to life within Source powered games.

To begin, we'll discuss what will be learned in this tutorial and what we need to do to get started.

Additional Info

  • Runtime 01 min 24 sec
  • Software Softimage|XSI
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Creating custom props gives your game the feel you want. In this chapter we begin setting up our project.

Additional Info

  • Runtime 11 min 29 sec
  • Software Softimage|XSI

There are many types of models we can import into Softimage. We will be learning how to import a model and modify it.

Additional Info

  • Runtime 03 min 48 sec
  • Software Softimage|XSI

We will be exporting three SMD files. The model reference SMD, the physics box SMD, and the skeletal animation SMD.

Additional Info

  • Runtime 13 min 37 sec
  • Software Softimage|XSI

In this chapter we will be creating a VTF file. To do this we'll need a VMT file and an image file.

Additional Info

  • Runtime 07 min 27 sec
  • Software Softimage|XSI, SDK

In this chapter we will create some gibs that we can assemble and break down later in the tutorial.

Additional Info

  • Runtime 02 min 58 sec
  • Software Softimage|XSI, SDK

Now that we have the model exported its time to make it a breakable object.

Additional Info

  • Runtime 18 min 11 sec
  • Software Softimage|XSI, SDK

In this chapter we pose our skeleton, export the SMD files, and compile the model.

Additional Info

  • Runtime 10 min 45 sec
  • Software Softimage|XSI, SDK

In this chapter we will be adding our posed skeleton to a village scene.

Additional Info

  • Runtime 07 min 58 sec
  • Software Softimage|XSI, SDK

In the chapter we import our chained skeleton model and play with a couple of options to make it hang from an object.

Additional Info

  • Runtime 10 min 14 sec
  • Software Softimage|XSI, SDK

In the following section we'll learn the basics of animation.

Additional Info

  • Runtime 22 min 28 sec
  • Software Softimage|XSI, SDK

In this chapter we add a rig to our skeleton model. Then we will animate some jaw movements.

Additional Info

  • Runtime 11 min 46 sec
  • Software Softimage|XSI, SDK

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