Training Center

Custom Props & Animation with Maya

Custom Props & Animation with Maya

You’ll begin by learning the custom props workflow in Source® and basics of 3D animation in Autodesk’s® Maya® 8. Then, develop, export and compile your creations and learn to manipulate them within the powerful Hammer™ level editor. Before you know it you’ll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source powered games.

We start this tutorial by opening Steam and downloading Half Life 2 to gain access to the Source SDK.

Additional Info

  • Runtime 02 min 17 sec
  • Software Steam
Login to download project files

Keeping your project organized is very important. We''ll set up our project to optimize our work flow.

Additional Info

  • Runtime 06 min 27 sec
  • Software Maya, Half Life 2

We go over the work flow for creating custom props and animations.

Additional Info

  • Runtime 02 min 37 sec
  • Software Photoshop

We'll be introduced to the user interface of Maya and take a brief look at the many tools and options it contains.

Additional Info

  • Runtime 09 min 30 sec
  • Software Maya

Before we start we need to set up our project directory. We'll also run through a quick importing exercise.

Additional Info

  • Runtime 05 min 23 sec
  • Software Maya

Using the Prall plugin we will be exporting our model's SMD files.

Additional Info

  • Runtime 06 min 25 sec
  • Software Maya, Half Life 2

We go over the QC pipeline for creating and exporting our models.

Additional Info

  • Runtime 07 min 49 sec
  • Software Photoshop

In this chapter we'll get started on our QC files.

Additional Info

  • Runtime 08 min 16 sec
  • Software Maya, Half Life 2

A quick exercise of applying a texture to an object is the focus of this chapter.

Tagged under

Additional Info

  • Runtime 04 min 52 sec
  • Software Maya, Half Life 2

In this chapter we will get a introduction to the Hammer Editor and learn to import objects that were made in Maya.

Additional Info

  • Runtime 06 min 54 sec
  • Software Half Life 2, Hammer

In this chapter we will be creating breakable gibs to make an object destructible.

Additional Info

  • Runtime 10 min 27 sec
  • Software Maya, Half Life 2, Hammer

With our gibs created we will be setting up QC files for them.

Additional Info

  • Runtime 06 min 14 sec
  • Software Maya, Half Life 2, Hammer

Chapter List

Questions? ¿Preguntas? 有问题吗? Domande? Вопросы? 質問はありますか? सवाल? الأسئلة؟
This email address is being protected from spambots. You need JavaScript enabled to view it.

About design3

design3 is THE game production web portal. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – design3.com is where you need to be.

Sign-up for our newsletter!

:

Copyright © 2006 - 2012 design3. All rights reserved.

Sign In or Become a member

Facebook user?

You can use your Facebook account to sign into our site.

Log in with Facebook

LOG IN