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Custom Props & Animation with Maya
You’ll begin by learning the custom props workflow in Source® and basics of 3D animation in Autodesk’s® Maya® 8. Then, develop, export and compile your creations and learn to manipulate them within the powerful Hammer™ level editor. Before you know it you’ll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source powered games.
We start this tutorial by opening Steam and downloading Half Life 2 to gain access to the Source SDK.
Additional Info
- Runtime 02 min 17 sec
- Software Steam
Keeping your project organized is very important. We''ll set up our project to optimize our work flow.
Additional Info
- Runtime 06 min 27 sec
- Software Maya, Half Life 2
We go over the work flow for creating custom props and animations.
Additional Info
- Runtime 02 min 37 sec
- Software Photoshop
We'll be introduced to the user interface of Maya and take a brief look at the many tools and options it contains.
Additional Info
- Runtime 09 min 30 sec
- Software Maya
Before we start we need to set up our project directory. We'll also run through a quick importing exercise.
Additional Info
- Runtime 05 min 23 sec
- Software Maya
Using the Prall plugin we will be exporting our model's SMD files.
Additional Info
- Runtime 06 min 25 sec
- Software Maya, Half Life 2
We go over the QC pipeline for creating and exporting our models.
Additional Info
- Runtime 07 min 49 sec
- Software Photoshop
In this chapter we'll get started on our QC files.
Additional Info
- Runtime 08 min 16 sec
- Software Maya, Half Life 2
In this chapter we will get a introduction to the Hammer Editor and learn to import objects that were made in Maya.
Additional Info
- Runtime 06 min 54 sec
- Software Half Life 2, Hammer
In this chapter we will be creating breakable gibs to make an object destructible.
Additional Info
- Runtime 10 min 27 sec
- Software Maya, Half Life 2, Hammer
With our gibs created we will be setting up QC files for them.
Additional Info
- Runtime 06 min 14 sec
- Software Maya, Half Life 2, Hammer
