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Custom Props & Animation with 3ds Max
You’ll begin by learning the custom props workflow in Source® and basics of 3D animation in Autodesk’s® 3D Studio Max® 8. Then, develop, export and compile your creations and learn to manipulate them within the powerful Hammer™ level editor. Before you know it you’ll be creating dynamic objects that can be walked on, picked up, broken apart and brought to life within Source powered games.
We begin by discussing what will be learned in the following tutorial.
Additional Info
- Runtime 02 min 32 sec
- Software 3ds Max
An introduction to the Source Development Kit (SDK).
Additional Info
- Runtime 04 min 44 sec
- Software 3ds Max
Familiarize yourself with 3ds Max.
Additional Info
- Runtime 12 min 16 sec
- Software 3ds Max
Learn to import models using 3ds Max.
Additional Info
- Runtime 01 min 50 sec
- Software 3ds Max
A quick lesson on texturing your models using bitmap images.
Additional Info
- Runtime 01 min 19 sec
- Software 3ds Max
Prepare your model for export to the game engine.
Additional Info
- Runtime 04 min 37 sec
- Software 3ds Max
A brief overview showing the process of exporting models into a game.
Additional Info
- Runtime 01 min 20 sec
- Software 3ds Max
Learn to export a model using 3ds Max.
Additional Info
- Runtime 02 min 07 sec
- Software 3ds Max
Learn to setup QC files for your projects.
Additional Info
- Runtime 05 min 54 sec
- Software 3ds Max
Create a QC file for a skull object.
Additional Info
- Runtime 05 min 03 sec
- Software 3ds Max
