Training Center

Mobile Audio Design

Mobile Audio Design

Audio producer PJ Belcher discusses techniques and approaches to designing audio for mobile platforms using examples from the iOS game Floe. Logic Pro is used for demonstration but isn’t required to learn and apply these techniques, as they are highly transferrable.

Overview of the tools used in this tutorial and the topics that will be covered. This tutorial uses a Mac with Logic Pro and refers to Unity and iOS, but everything is transferrable and is equally helpful to an audio designer working with a different OS, DAW (digital audio workstation), or game engine.

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  • Runtime 05 min 25 sec
  • Software Logic Pro, Unity

Learn how to properly trim and fade your sounds to reduce asset size and prepare them for game playback.

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  • Runtime 05 min 28 sec
  • Software Logic Pro

Learn when to bounce multiple sound effects down to a single sounds and when to leave them as distinct files.

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  • Runtime 02 min 18 sec
  • Software Logic Pro

Learn when and why to use stereo vs. mono files for your sounds.

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  • Runtime 04 min 56 sec
  • Software Logic Pro

Learn how and when to leverage in-game looping to reduce the size of audio clips that repeat.

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  • Runtime 03 min 13 sec
  • Software Logic Pro

A summary of the basic techniques for reducing audio asset file size.

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  • Runtime 00 min 46 sec
  • Software Logic Pro

An overview of more advanced techniques for reducing audio asset file size.

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  • Runtime 00 min 31 sec
  • Software Logic Pro

In this chapter we'll learn how and when to downsample uncompressed files.

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  • Runtime 09 min 59 sec
  • Software Logic Pro

Learn about when and how to use common compression codecs in mobile audio production.

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  • Runtime 08 min 34 sec
  • Software Logic Pro

Learn about consolidating your sound effects with in-game crossfade looping and how to design for its use in games.

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  • Runtime 07 min 58 sec
  • Software Logic Pro

Learn about generating ambient backgrounds in your games using small assets to reduce file size.

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  • Runtime 08 min 00 sec
  • Software Logic Pro

A recap of all the techniques used in tandem to reduce the file size of audio assets for mobile games.

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  • Runtime 00 min 50 sec
  • Software Logic Pro

Chapter List

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