
Training Center
- Design & Theory
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- Audio
- Engines & SDKs
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- Unity
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- Interface
- Game Builds
- Techniques
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- Audio Features
- Deferred Lighting
- Occlusion Culling
- Texture Settings
- Image Effects
- Vector Snapping & Marquee Selection
- Binocular GUI
- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
- Coding
- Mobile
- Asset Integration
- UDK
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- Interface
- Game Builds
- Coding
- Level Design
- Source
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- Level Design
- Asset Integration
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- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
- Coding
- GameSalad
- 3D Art & Animation
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- Maya
- 3ds Max
- Softimage
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- Interface
- Modeling
- Texturing
- Rigging & Animation
- Blender
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- Interface
- Modeling
- Texturing
- Rigging & Animation
- Mixamo
- 2D Art & Design
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- Photoshop
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- Interface
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- Substance Designer
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- Interface
- Asset Creation
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- Audio
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- Melodyne
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- Interface
- Sound Effects
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- Web
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- WordPress
Design & Theory
What makes a game a game? Design and theory. It’s in the designing and conceptual phase of game development that defines the goals of the project and determines execution. This series explores concept and practice of creating video games. Most videos are tool-agnostic and are applicable to game designers using their own preferred software.