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Softimage 2011 - Basic Texturing

Softimage 2011 - Basic Texturing

This training module will teach you the basics of texturing 3D objects in Softimage 2011. Learn how to use materials, clusters, and texture projections to add color to your props and characters. Then follow along as the Texture Editor tool is used and explained in detail. Finally, learn the process of unfolding UVs from a 3D model in order to create interesting and unique textures. This is the third module in Softimage 2011 Content Creation Fundamentals.

In this chapter you'll learn to use the materials and clusters within Softimage 2011. These are necessary for organizing and texturing your 3D objects.

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Additional Info

  • Runtime 20 min 19 sec
  • Software Softimage

Familiarize yourself with the different texture projection options and how they affect the way the material is applied to the object.

Additional Info

  • Runtime 11 min 57 sec
  • Software Softimage

In this section you'll get a detailed overview of the Texture Editor and how to use it when applying materials.

Additional Info

  • Runtime 24 min 32 sec
  • Software Softimage

Subprojections are used to texture specific components and will help when texturing complex 3D objects.

Additional Info

  • Runtime 12 min 35 sec
  • Software Softimage

In this final chapter you'll learn the powerful texturing technique of UV unfolding. Create textures based off of the actual UV data from the object's geometry in order to keep the texture as accurate and detailed as possible.

Additional Info

  • Runtime 20 min 52 sec
  • Software Softimage

Chapter List

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