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Softimage 2011 - Intermediate Exercise

Softimage 2011 - Intermediate Exercise

Use the tools and techniques shown in the previous Softimage 2011 training modules to create an old style pickup truck. This intermediate exercise will go through the complete process of polygon modeling, detailing, UV stamping, and texturing 3D objects for use in video games. This is the fourth and final module in Softimage 2011 Content Creation Fundamentals.

Use the rotoscope tool to bring reference images into Softimage and get them set up correctly.

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  • Runtime 06 min 21 sec
  • Software Softimage
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In this chapter you'll create the curve that will be used to model the tires of your truck model.

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  • Runtime 04 min 32 sec
  • Software Softimage

Create a tire model by using the Revolution Around Axis tool on your reference curve.

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  • Runtime 03 min 23 sec
  • Software Softimage

Create layers to better organize your project.

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  • Runtime 01 min 46 sec
  • Software Softimage

Give your tire model depth by adding detail to your geometry.

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  • Runtime 11 min 33 sec
  • Software Softimage

Continue to clean-up your tire model and give it additional detail.

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  • Runtime 08 min 59 sec
  • Software Softimage

Finish your tire model by adding some lug nuts and other details.

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  • Runtime 05 min 49 sec
  • Software Softimage

In this chapter you'll begin modeling the body of the truck, starting with the front hood.

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  • Runtime 11 min 11 sec
  • Software Softimage

In this chapter you'll begin modeling the cabin of your truck.

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  • Runtime 12 min 06 sec
  • Software Softimage

In this chapter you'll begin modeling the fender of your truck.

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  • Runtime 08 min 38 sec
  • Software Softimage

In this chapter you'll create a primitive cube to start the truck bed model.

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  • Runtime 05 min 31 sec
  • Software Softimage

This chapter will show you how to start adding the windows into your truck model. 

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  • Runtime 15 min 16 sec
  • Software Softimage

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