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Softimage 2011 - Basic Modeling

Softimage 2011 - Basic Modeling

This training module will teach you the basics of modeling in Autodesk’s Softimage 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Softimage 2011 Content Creation Fundamentals.

In this chapter you'll be introduced to the modeling history stack and learn the many undo options you have when creating and editing your models.

Additional Info

  • Runtime 07 min 09 sec
  • Software Softimage

Learn to use the many different selection options built into Softimage 2011. These tools are necessary for selecting specific parts and components of your models.

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  • Runtime 05 min 39 sec
  • Software Softimage

Learn to use the three options of the tweak tool. Select and move, weld point, and select and slide.

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  • Runtime 05 min 58 sec
  • Software Softimage

Using a primitive polygon mesh grid you'll get familiar with the proportional tool and see its many different uses.

Additional Info

  • Runtime 04 min 53 sec
  • Software Softimage

Knowing the properties of objects will save you a lot of time and frustration when you start creating your own custom assets. Using the normals display option you'll see which direction the polygons are facing and learn how to invert them when necessary.

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Additional Info

  • Runtime 06 min 42 sec
  • Software Softimage

Master the use of primitive curves. With this tool you are able to draw geometries freehand.

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  • Runtime 10 min 52 sec
  • Software Softimage

Modeling from curves is a great way to create some objects. In the following chapter you'll learn the different options and tools used when modeling from curves. 

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  • Runtime 17 min 24 sec
  • Software Softimage

Learn how to clone, instantiate, and duplicate objects and what the differences between them are.

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  • Runtime 14 min 01 sec
  • Software Softimage

Learn to create and refine new objects using the draw and add edges tools.

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  • Runtime 06 min 32 sec
  • Software Softimage

Learn the many types of subdivisions in Softimage 2011.

Additional Info

  • Runtime 10 min 38 sec
  • Software Softimage

Having optimized models for your games is of the utmost importance. In this chapter you'll review several ways to reduce your model's polygon count. 

Additional Info

  • Runtime 08 min 41 sec
  • Software Softimage
In this chapter you'll learn to modify your object's polygons using the context menu.

Additional Info

  • Runtime 13 min 56 sec
  • Software Softimage

Chapter List

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