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Softimage 2011 - Basic Modeling
This training module will teach you the basics of modeling in Autodesk’s Softimage 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Softimage 2011 Content Creation Fundamentals.
In this chapter you'll be introduced to the modeling history stack and learn the many undo options you have when creating and editing your models.
Additional Info
- Runtime 07 min 09 sec
- Software Softimage
Learn to use the many different selection options built into Softimage 2011. These tools are necessary for selecting specific parts and components of your models.
Additional Info
- Runtime 05 min 39 sec
- Software Softimage
Learn to use the three options of the tweak tool. Select and move, weld point, and select and slide.
Additional Info
- Runtime 05 min 58 sec
- Software Softimage
Using a primitive polygon mesh grid you'll get familiar with the proportional tool and see its many different uses.
Additional Info
- Runtime 04 min 53 sec
- Software Softimage
Knowing the properties of objects will save you a lot of time and frustration when you start creating your own custom assets. Using the normals display option you'll see which direction the polygons are facing and learn how to invert them when necessary.
Additional Info
- Runtime 06 min 42 sec
- Software Softimage
Learn the many types of subdivisions in Softimage 2011.
Additional Info
- Runtime 10 min 38 sec
- Software Softimage
Having optimized models for your games is of the utmost importance. In this chapter you'll review several ways to reduce your model's polygon count.
Additional Info
- Runtime 08 min 41 sec
- Software Softimage
Additional Info
- Runtime 13 min 56 sec
- Software Softimage