Training Center

Character Design & Integration with Softimage

Character Design & Integration with Softimage

Using custom templates, you'll begin by quickly transforming ordinary facial photos to Half-Life 2 characters in no time. Then, learn the extensive character creation tools of Softimage. Demystify rigging and weighting, and learn how to prepare your models to be exported to various game engines. Finally, learn how to test, perfect, and export your 3D characters from Softimage into Half-Life 2 Deathmatch.

To get started designing and integrating your characters into Half Life 2, you'll need to download Steam and the Source SDK and set up your project files.

Tagged under

Additional Info

  • Runtime 05 min 50 sec
  • Software Softimage
Login to download project files

An overview of the process to place your characters into Half Life 2.

Additional Info

  • Runtime 01 min 33 sec

A detailed look at the process of integrating your characters into Half Life 2.

Additional Info

  • Runtime 00 min 33 sec

Review the polygon limits. These limits must be followed for your characters to work properly in Half Life 2.

Additional Info

  • Runtime 01 min 09 sec

Get familiarized with the software you'll be using to design and integrate your characters into Half Life 2.

Additional Info

  • Runtime 08 min 31 sec
  • Software SDK

Learn to create a basic QC file. These are used as an instructional outline to compile our models.

Additional Info

  • Runtime 06 min 03 sec

In this chapter you'll learn to install the valuable Valve Source plugin. It allows you to import and export SMD files between Half Life 2 and Softimage.

Additional Info

  • Runtime 00 min 57 sec
  • Software Softimage

Learn the basic guidelines for texturing in Half Life 2.

Additional Info

  • Runtime 05 min 06 sec
  • Software Photoshop

Using a series of photographs you'll learn to create your own custom facemaps using Adobe Photoshop.

Additional Info

  • Runtime 07 min 30 sec
  • Software Photoshop

Create a custom icon to be displayed in the game.

Additional Info

  • Runtime 04 min 26 sec
  • Software Photoshop

An in-game example of a custom created facemap.

Additional Info

  • Runtime 03 min 05 sec
  • Software Half Life 2

In this chapter we take a look at a primitive model for a biped man character.

Additional Info

  • Runtime 00 min 54 sec
  • Software Softimage

Chapter List

Questions? ¿Preguntas? 有问题吗? Domande? Вопросы? 質問はありますか? सवाल? الأسئلة؟
This email address is being protected from spambots. You need JavaScript enabled to view it.

About design3

design3 is THE game production web portal. Whether you’re an industry veteran keeping up with new tools and trends or an aspiring developer searching for professional training, expert advice and career tips – design3.com is where you need to be.

Sign-up for our newsletter!

:

Copyright © 2006 - 2012 design3. All rights reserved.

Sign In or Become a member

Facebook user?

You can use your Facebook account to sign into our site.

Log in with Facebook

LOG IN