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Character Design & Integration with Softimage
Using custom templates, you'll begin by quickly transforming ordinary facial photos to Half-Life 2 characters in no time. Then, learn the extensive character creation tools of Softimage. Demystify rigging and weighting, and learn how to prepare your models to be exported to various game engines. Finally, learn how to test, perfect, and export your 3D characters from Softimage into Half-Life 2 Deathmatch.
An overview of the process to place your characters into Half Life 2.
Additional Info
- Runtime 01 min 33 sec
A detailed look at the process of integrating your characters into Half Life 2.
Additional Info
- Runtime 00 min 33 sec
Review the polygon limits. These limits must be followed for your characters to work properly in Half Life 2.
Additional Info
- Runtime 01 min 09 sec
Get familiarized with the software you'll be using to design and integrate your characters into Half Life 2.
Additional Info
- Runtime 08 min 31 sec
- Software SDK
Learn to create a basic QC file. These are used as an instructional outline to compile our models.
Additional Info
- Runtime 06 min 03 sec
In this chapter you'll learn to install the valuable Valve Source plugin. It allows you to import and export SMD files between Half Life 2 and Softimage.
Additional Info
- Runtime 00 min 57 sec
- Software Softimage
Learn the basic guidelines for texturing in Half Life 2.
Additional Info
- Runtime 05 min 06 sec
- Software Photoshop
Using a series of photographs you'll learn to create your own custom facemaps using Adobe Photoshop.
Additional Info
- Runtime 07 min 30 sec
- Software Photoshop
Create a custom icon to be displayed in the game.
Additional Info
- Runtime 04 min 26 sec
- Software Photoshop
An in-game example of a custom created facemap.
Additional Info
- Runtime 03 min 05 sec
- Software Half Life 2
In this chapter we take a look at a primitive model for a biped man character.
Additional Info
- Runtime 00 min 54 sec
- Software Softimage
