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Mixamo Workflow With ZBrush
This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin by exporting your character in FBX format, selecting your desired animation and then uploading it to Mixamo to begin customizing your motion. The end result is a well polished animation applied to your model.
This tutorial will show you how to take a 3d mesh that was created in ZBrush, automatically rig it using the Mixamo Auto-Rigger, and import into Unity.
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Additional Info
- Runtime 08 min 11 sec
- Software Mixamo, ZBrush