
Training Center
- Design & Theory
-
- Audio
- Engines & SDKs
-
- Unity
-
- Interface
- Game Builds
- Techniques
-
- Audio Features
- Deferred Lighting
- Occlusion Culling
- Texture Settings
- Image Effects
- Vector Snapping & Marquee Selection
- Binocular GUI
- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
- Coding
- Mobile
- Asset Integration
- UDK
-
- Interface
- Game Builds
- Coding
- Level Design
- Source
-
- Level Design
- Asset Integration
-
- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
- Coding
- GameSalad
- 3D Art & Animation
-
- Maya
- 3ds Max
- Softimage
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Blender
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Mixamo
- 2D Art & Design
-
- Photoshop
-
- Interface
- Textures
- Concept Art
- Graphics
- Substance Designer
-
- Interface
- Asset Creation
- Asset Integration
- Audio
-
- Melodyne
-
- Interface
- Sound Effects
- Logic
-
- Interface
- Music
- Web
-
- WordPress
Mixamo Workflow With ShiVa
In this tutorial, I will show you a quick overview of how to apply Mixamo motions directly onto your 3ds max biped control rig, and then import them into Shiva. I’ll go over how to export your character from 3ds Max and upload it to Mixamo, how to explore our collection of motions and customize one of them in real-time, and finally how to download them and import back into the Shiva Engine.