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Maya 2011 - Basic Texturing
This training module will teach you the basics of texturing 3D objects in Maya 2011. Follow along as the UV Texture Editor tool is used and explained in detail. Finally, learn the process of unfolding UVs from a 3D model in order to create interesting and unique textures. This is the third module in Maya 2011 Content Creation Fundamentals.
This chapter shows the different attributes of the Hypershade tool and how they affect lighting, color, transparency, etc.
Additional Info
- Runtime 07 min 43 sec
- Software Maya
Review the many UV Texture Editor Options and their uses.
Additional Info
- Runtime 02 min 30 sec
- Software Maya
Using the UV Texture Editor you’ll learn how to create a UV texture map and manipulate it in order to create an even template to take into Photoshop.
Additional Info
- Runtime 09 min 36 sec
- Software Maya
Through the use of Planar Mapping, you'll unwrap a bathtub model's UV map for texturing.
Additional Info
- Runtime 06 min 13 sec
- Software Maya
This chapter covers how to save your UV Map as a .tiff file so that it can be opened in a paint program, such as Photoshop. You are then shown several ways you can edit this .tiff to add details such as a drain and bath tub stains.
Additional Info
- Runtime 04 min 46 sec
- Software Maya, Photoshop
In this chapter you will learn to take a color map created in Photoshop and import it into Maya. This image will then be used as a texture for the provided tub object.
Additional Info
- Runtime 04 min 22 sec
- Software Maya, Photoshop
