Training Center

Maya 2011 - Basic Modeling

Maya 2011 - Basic Modeling

This training module will teach you the basics of modeling in Autodesk’s Maya 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Maya 2011 Content Creation Fundamentals.

You’ll learn how to use the paint-on selection tool as well as how to save and recall selection sets that you may want to use over and over again.

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  • Runtime 03 min 22 sec
  • Software Maya
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This chapter covers the ins and outs of soft selection mode and why it can be so useful when working with models of organic objects.

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  • Runtime 03 min 13 sec
  • Software Maya

This chapter gives a brief overview of normals and how you can adjust them to create soft and hard definitions, as well as affect the lighting of your object.

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  • Runtime 05 min 04 sec
  • Software Maya

This chapter shows the four tools you can use to create a curve.

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  • Runtime 04 min 13 sec
  • Software Maya

In this chapter you’ll learn how model surfaces from curves using the Loft, Bevel, Extrude, Planar, Birail, and Revolve tools.

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  • Runtime 14 min 06 sec
  • Software Maya

In this chapter you will discover the different duplication options that will help you create objects and environments that have repetitive aspects.

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  • Runtime 03 min 55 sec
  • Software Maya

With this powerful tool you can create landscapes or sculpt and smooth objects.

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  • Runtime 05 min 00 sec
  • Software Maya

Using subdivision and several other tools you'll create a symmetric object. For this example you'll model a full face helmet.

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  • Runtime 10 min 41 sec
  • Software Maya

This chapter will teach you how to create a ring box using some new polygon creation tools.

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  • Runtime 13 min 34 sec
  • Software Maya

You’ll learn how to clean up the sharp edges of your models by adding a bevel effect.

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  • Runtime 08 min 55 sec
  • Software Maya

An overview of the different types of deform tools that are available in Maya, these can be especially useful for creating animations.

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  • Runtime 10 min 49 sec
  • Software Maya

Chapter List

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