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Maya 2011 - Basic Modeling
This training module will teach you the basics of modeling in Autodesk’s Maya 2011. You’ll start by learning the tools and techniques to begin creating detailed objects for your video game worlds. Master the art of manipulating polygons, points, and edges into optimized game assets. This is the second module in Maya 2011 Content Creation Fundamentals.
You’ll learn how to use the paint-on selection tool as well as how to save and recall selection sets that you may want to use over and over again.
Additional Info
- Runtime 03 min 22 sec
- Software Maya
This chapter covers the ins and outs of soft selection mode and why it can be so useful when working with models of organic objects.
Additional Info
- Runtime 03 min 13 sec
- Software Maya
This chapter gives a brief overview of normals and how you can adjust them to create soft and hard definitions, as well as affect the lighting of your object.
Additional Info
- Runtime 05 min 04 sec
- Software Maya
This chapter shows the four tools you can use to create a curve.
Additional Info
- Runtime 04 min 13 sec
- Software Maya
In this chapter you will discover the different duplication options that will help you create objects and environments that have repetitive aspects.
Additional Info
- Runtime 03 min 55 sec
- Software Maya
With this powerful tool you can create landscapes or sculpt and smooth objects.
Additional Info
- Runtime 05 min 00 sec
- Software Maya
Using subdivision and several other tools you'll create a symmetric object. For this example you'll model a full face helmet.
Additional Info
- Runtime 10 min 41 sec
- Software Maya
This chapter will teach you how to create a ring box using some new polygon creation tools.
Additional Info
- Runtime 13 min 34 sec
- Software Maya
You’ll learn how to clean up the sharp edges of your models by adding a bevel effect.
Additional Info
- Runtime 08 min 55 sec
- Software Maya
