Training Center

Character Design & Integration with Maya

Character Design & Integration with Maya

Using custom templates, you'll begin by quickly transforming ordinary facial photos to HL2 Deathmatch characters in no time. Then learn the award winning Autodesk Maya character toolset. Focus on rigging, weighting, UV mapping, and preparing your models to be exported to various game engines. Finally, you'll test, perfect, and export your 3D characters from Maya into Half-Life 2 Deathmatch.

To get started we download and get familiar with Steam. Also, we set up our project files to keep everything well organized through-out the tutorial.

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  • Runtime 05 min 21 sec
  • Software Maya
Login to download project files

We take a look at a workflow diagram to familiarize ourselves with the process of integrating into the Source Engine.

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  • Runtime 01 min 58 sec

Now that we are familiar with the overview of the workflow process we'll take a detailed look into each step.

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  • Runtime 01 min 12 sec

We discuss the polycount limits that your models will need to follow to work properly in Half Life 2.

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  • Runtime 01 min 08 sec

A quick lesson on opening your models in Maya.

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  • Runtime 02 min 05 sec

In this chapter we extract the model's materials using VTF Explorer.

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  • Runtime 02 min 58 sec
  • Software VTF Explorer

We learn to decompile using MDL Decompiler.

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  • Runtime 05 min 01 sec
  • Software Maya, MDL Decompiler

Now that we have finished installing all the programs we need, we'll run through the complete process.

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  • Runtime 05 min 08 sec
  • Software Maya, MDLDecompiler, VTF Explorer

In this chapter we will learn how to replace a characters textures with user textures.

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  • Runtime 02 min 31 sec

We walk through the process of saving TGA files and turning them into VTF files.

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  • Runtime 01 min 52 sec
  • Software Photoshop

We discuss a brief overview for creating a custom facemap for your character. 

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  • Runtime 00 min 58 sec
  • Software Photoshop

We align our custom facemap pictures to one of the facemap templates provided.

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  • Runtime 04 min 03 sec
  • Software Photoshop

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