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Maya 2011 - Interface
This beginner training module will teach you the basics of 3D content creation in Autodesk’s Maya 2011. You’ll start by learning this powerful program’s interface, how to navigate around your scenes, and organize your content. This is the first module in Maya 2011 Content Creation Fundamentals.
This introduction to Maya 2011 will get you familiarized with the many tools and buttons that make up the interface.
Additional Info
- Runtime 11 min 44 sec
- Software Maya
Using the Attribute Editor you'll be able to edit and modify your object or model. You'll also be introduced to the Channel Box which is a condensed version of the Attribute Editor.
Additional Info
- Runtime 03 min 22 sec
- Software Maya
When working with polygon meshes the pivot point is usually at the center of an object. Sometimes this might not be ideal for what you are trying to accomplish. In this section you'll learn to move an object's pivot point to a random location or snap it to a vertex.
Additional Info
- Runtime 04 min 33 sec
- Software Maya
When modeling there are several options for selecting and manipulating your objects. In the following chapter you'll learn the many selection options and their uses.
Additional Info
- Runtime 06 min 13 sec
- Software Maya
Shelves are menu bars in Maya that can be customized with useful commands and operations. Adding tools that you use frequently to your own custom shelf will save you time while you are modeling.
Additional Info
- Runtime 04 min 29 sec
- Software Maya
