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Maya 2011 - Interface

Maya 2011 - Interface

This beginner training module will teach you the basics of 3D content creation in Autodesk’s Maya 2011. You’ll start by learning this powerful program’s interface, how to navigate around your scenes, and organize your content. This is the first module in Maya 2011 Content Creation Fundamentals.

This introduction to Maya 2011 will get you familiarized with the many tools and buttons that make up the interface.

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  • Runtime 11 min 44 sec
  • Software Maya
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Learn to navigate your perspective and orthographic views. This will prove necessary when moving around the scene and modelling objects.

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  • Runtime 01 min 41 sec
  • Software Maya

Camera bookmarks allow you to save different camera angle views of your scene. In this chapter you'll learn to create and use camera bookmarks.

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  • Runtime 02 min 48 sec
  • Software Maya

Using the Attribute Editor you'll be able to edit and modify your object or model. You'll also be introduced to the Channel Box which is a condensed version of the Attribute Editor.

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  • Runtime 03 min 22 sec
  • Software Maya

In this chapter you'll learn to organize your camera views. There are different ways to organize your cameras and will help you streamline your production methods.

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  • Runtime 02 min 31 sec
  • Software Maya

In this section you'll learn to use the transform tools. These allow you to rotate, scale, extrude and move your object.

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  • Runtime 06 min 27 sec
  • Software Maya

Hierarchies are systems of linked children and parents and can be important when animating objects. The Hypergraph window allows hierarchies to be viewed in an organized schematic manner.

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  • Runtime 06 min 57 sec
  • Software Maya

When working with polygon meshes the pivot point is usually at the center of an object. Sometimes this might not be ideal for what you are trying to accomplish. In this section you'll learn to move an object's pivot point to a random location or snap it to a vertex.

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  • Runtime 04 min 33 sec
  • Software Maya

When modeling there are several options for selecting and manipulating your objects. In the following chapter you'll learn the many selection options and their uses.

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  • Runtime 06 min 13 sec
  • Software Maya

Using groups in Maya will help you organize your project better. In this chapter you'll learn how to create groups and add different objects to them.

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  • Runtime 03 min 39 sec
  • Software Maya

Similar to layers in Photoshop, layers in Maya will help you organize your project. Layers allow you to lock the selectability of objects and turn their visibility on and off.

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Additional Info

  • Runtime 03 min 51 sec
  • Software Maya

Shelves are menu bars in Maya that can be customized with useful commands and operations. Adding tools that you use frequently to your own custom shelf will save you time while you are modeling.

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  • Runtime 04 min 29 sec
  • Software Maya

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