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Blender 2.5 - Texturing Introduction
This beginner training module will teach you the basics of 3D content creation in Blender 2.5. This module will introduce you to texturing in Blender and cover topics such as Blender's texturing tools, UV mapping, texture painting and creating bump maps. This is the fourth module in Blender 2.5 Content Creation Fundamentals.
In this initial chapter we'll highlight what we'll be learning in the following tutorial.
Additional Info
- Runtime 01 min 37 sec
- Software Blender
Learn how the shading and transparency parameters affect your objects.
Additional Info
- Runtime 01 min 07 sec
- Software Blender
Using the Mirror parameters you'll learn to add a reflective element to your objects. You'll also learn to use Subsurface Scattering to give your objects a transparent effect.
Additional Info
- Runtime 01 min 39 sec
- Software Blender
The Strand parameters would be used for creating hair for your object. This chapter also covers the Shadow parameters if you wish to add shadows to an object and the final tool Halo which will add a glow to you objects.
Additional Info
- Runtime 01 min 47 sec
- Software Blender
In this chapter you'll learn to unwrap an object and project a UV test grid onto it.
Additional Info
- Runtime 03 min 02 sec
- Software Blender
Learn to apply a UV texture to your objects.
Additional Info
- Runtime 03 min 35 sec
- Software Blender
