
Training Center
- Design & Theory
-
- Audio
- Engines & SDKs
-
- Unity
-
- Interface
- Game Builds
- Techniques
-
- Audio Features
- Deferred Lighting
- Occlusion Culling
- Texture Settings
- Image Effects
- Vector Snapping & Marquee Selection
- Binocular GUI
- Triggered Cameras In Unity
- Door Functionality in Unity
- Unity Particle Effects
- Inventory GUI
- Gun Muzzle Flash & Raycast Bullets
- Character Selection Menu
- Creating A Terrain
- Coding
- Mobile
- Asset Integration
- UDK
-
- Interface
- Game Builds
- Coding
- Level Design
- Source
-
- Level Design
- Asset Integration
-
- Source Machinima Choreography
- Source Machinima Cinematography
- Custom Props & Animation with Softimage
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Source Creature Rigging
- Modifying & Recompiling Source Characters
- Custom Props & Animation with Maya
- Custom Props & Animation with 3Ds Max
- Custom Props & Animation XSI
- Coding
- GameSalad
- 3D Art & Animation
-
- Maya
- 3ds Max
- Softimage
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Blender
-
- Interface
- Modeling
- Texturing
- Rigging & Animation
- Mixamo
- 2D Art & Design
-
- Photoshop
-
- Interface
- Textures
- Concept Art
- Graphics
- Substance Designer
-
- Interface
- Asset Creation
- Asset Integration
- Audio
-
- Melodyne
-
- Interface
- Sound Effects
- Logic
-
- Interface
- Music
- Web
-
- WordPress
Blender 2.5 - Texturing Exercise - Low Polygon Character
This beginner training module will teach you the basics of 3D content creation in Blender 2.5. This module will introduce you to low polygon texturing in Blender and cover topics such as projection painting, UV mapping, texture alignment, and more. This is the seventh module in Blender 2.5 Content Creation Fundamentals.
Upon completion of this chapter you'll be able to align your model with your projected UVs.
Additional Info
- Runtime 04 min 00 sec
- Software Blender
After this chapter you'll be able to apply your reference images onto your models using the Display Textured tool.
Additional Info
- Runtime 01 min 04 sec
- Software Blender
At the end of this tutorial you'll know how to edit polygons of your model to refine how the texture is projected.
Additional Info
- Runtime 02 min 42 sec
- Software Blender
Adjusting faces on your model's body in order to refine the body texture is the focus of this chapter.
Additional Info
- Runtime 04 min 00 sec
- Software Blender
After this chapter you'll be able to unwrap your UVs in Blender.
Additional Info
- Runtime 09 min 18 sec
- Software Blender
After completing this chapter you'll be able to place your model within the UV layout.
Additional Info
- Runtime 03 min 04 sec
- Software Blender
Using the Project Paint tool you'll master the art of projecting textures onto your model.
Additional Info
- Runtime 01 min 48 sec
- Software Blender
Projecting pictures is a fast way to quickly paint textures onto your models. One draw back is the texture isn't always aligned. This chapter will show you how to refine texture projections in Blender.
Additional Info
- Runtime 03 min 49 sec
- Software Blender
At the end of this chapter you will have gained the knowledge to projection paint directly onto your model.
Additional Info
- Runtime 02 min 30 sec
- Software Blender
Texture paint your model's feet with a dark color in order to clean up the overall look.
Additional Info
- Runtime 01 min 45 sec
- Software Blender
In this chapter we will fix the problem areas on our character model and finish up the final texture.
Additional Info
- Runtime 01 min 43 sec
- Software Blender
