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Blender 2.5 - Character Rigging Introduction
This beginner training module will teach you the basics of 3D content creation in Blender 2.5. This module will introduce you to character rigging in Blender and cover topics such as creating armatures, bone basics, inverse kinematics, forward kinematics and more. This is the eighth module in Blender 2.5 Content Creation Fundamentals.
At the end of this chapter you'll be able to distinguish between inverse kinematics and forward kinematics and how they will be used to animate your characters.
Additional Info
- Runtime 03 min 21 sec
- Software Blender
At the end of this chapter you'll be able to change the way your bones are displayed.
Additional Info
- Runtime 01 min 51 sec
- Software Blender
In this chapter we will parent the character's mesh to our skeleton so that the mesh will move with the bones. Then we will learn how to recall the character to its default pose using Blender's automatic weights.
Additional Info
- Runtime 01 min 29 sec
- Software Blender
