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Blender 2.5 - Character Animation Introduction
This beginner training module will teach you the basics of 3D content creation in Blender 2.5. This module will introduce you to character animation in Blender and cover topics such as creating animation poses, using the dope sheet to edit animations, creating a basic walk cycle and more. This is the ninth module in Blender 2.5 Content Creation Fundamentals.
This chapter will teach you the basic workflow for creating walk cycles in Blender.
Additional Info
- Runtime 01 min 46 sec
- Software Blender
Upon completion of this chapter you'll be able to create an initial pose for your walk cycle.
Additional Info
- Runtime 04 min 26 sec
- Software Blender
Additional Info
- Runtime 02 min 20 sec
- Software Blender
Learn to create a recoil pose for your walk cycle animation in Blender.
Additional Info
- Runtime 01 min 47 sec
- Software Blender
Completion of this chapter will bestow upon you the knowledge to copy your skeleton's pose and mirror it to the other side of your model.
Additional Info
- Runtime 00 min 54 sec
- Software Blender
After completion of this chapter you'll be able to create a passing pose in Blender.
Additional Info
- Runtime 03 min 12 sec
- Software Blender
In this chapter we'll learn what the Inherit Rotation option does and how it can be used.
Additional Info
- Runtime 01 min 15 sec
- Software Blender
Mirror your first passing pose to the bones on your model's opposite side.
Additional Info
- Runtime 02 min 15 sec
- Software Blender
After following this lesson you'll know how to create a high point in your walk cycle and store it in the Pose Library.
Additional Info
- Runtime 03 min 12 sec
- Software Blender
Using several poses from the Pose Library we'll begin to create a basic walk cycle animation.
Additional Info
- Runtime 04 min 53 sec
- Software Blender
Upon completion of this chapter you'll be able to preview and scrub through your animation.
Additional Info
- Runtime 02 min 03 sec
- Software Blender
