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Blender 2.5 - Modeling Exercise - Low Polygon Character

Blender 2.5 - Modeling Exercise - Low Polygon Character

This beginner training module will teach you the basics of 3D content creation in Blender 2.5. This module will introduce you to low polygon modeling in Blender and cover topics such as creating basic geometry, adding loop cuts to your model, merging vertices together, smooth shading, and more. This is the sixth module in Blender 2.5 Content Creation Fundamentals.

In this introductory chapter we'll learn to setup our reference images in Blender.

Additional Info

  • Runtime 03 min 27 sec
  • Software Blender
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In this chapter we'll create the general shape of our model's body.

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Additional Info

  • Runtime 02 min 56 sec
  • Software Blender

With a few basic extrusions we'll create the basis for our model's head.

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  • Runtime 01 min 23 sec
  • Software Blender

To create the shoulders for our model, we'll add a loop cut and extrude along the top of the torso.

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  • Runtime 01 min 36 sec
  • Software Blender

Learn to shape your model in Blender by selecting and moving vertices.

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  • Runtime 06 min 48 sec
  • Software Blender

Create the upper arm section of your model by manipulating vertices in Blender.

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  • Runtime 01 min 14 sec
  • Software Blender

By extruding faces along the bottom of our torso we'll create the legs for our model.

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Additional Info

  • Runtime 03 min 48 sec
  • Software Blender

Refine the shape of your model by moving certain vertices around to fit the contour of your model's jacket.

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Additional Info

  • Runtime 01 min 29 sec
  • Software Blender

Create the basic shape for your foot.

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  • Runtime 01 min 35 sec
  • Software Blender

In this chapter we'll finish creating the arm of our model.

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Additional Info

  • Runtime 02 min 15 sec
  • Software Blender

In this chapter we'll test the arm's rotation. This will help us determine how the model's joints will deform.

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Additional Info

  • Runtime 04 min 18 sec
  • Software Blender

In this chapter we'll add a loop cut and continue to refine the legs and feet of our model by adjusting vertices.

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Additional Info

  • Runtime 04 min 08 sec
  • Software Blender

Chapter List

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