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3ds Max 2012 - Basic Texturing
This training module will teach you the basics of texturing in Autodesk’s 3ds Max 2012 and Adobe Photoshop CS5. You’ll start by familiarizing yourself with texturing techniques in 3ds Max and Photoshop. Master the art of creating visually stunning textures for your mobile game characters. This is the second module in 3ds Max 2012 Content Creation Fundamentals.
Upon completion of this chapter you'll be able to navigate and use the UV and Material Editors.
Additional Info
- Runtime 08 min 26 sec
- Software 3ds Max 2012, Photoshop
At the end of this chapter you'll be able to configure your modifier buttons.
Additional Info
- Runtime 04 min 36 sec
- Software 3ds Max 2012
At the end of this tutorial chapter you'll be able to planar map sections of your model in 3ds Max 2012.
Additional Info
- Runtime 07 min 24 sec
- Software 3ds Max 2012
Learn to stitch the edges of your model's face together and then relax them so they have uniform UV's.
Additional Info
- Runtime 05 min 45 sec
- Software 3ds Max 2012
The focus of this chapter will be learning the use of the Cylindrical Map projection button to project your UV's.
Additional Info
- Runtime 06 min 09 sec
- Software 3ds Max 2012
Unwrap the arms and hands of your model to begin preparation for texturing.
Additional Info
- Runtime 05 min 40 sec
- Software 3ds Max 2012
Continue to stitch and relax your model using techniques from previous chapters.
Additional Info
- Runtime 07 min 03 sec
- Software 3ds Max 2012
Unwrap the final part of your model, the eye.
Additional Info
- Runtime 01 min 22 sec
- Software 3ds Max 2012
At the end of this chapter you'll be able to export an .OBJ file of your model.
Additional Info
- Runtime 02 min 29 sec
- Software 3ds Max 2012
