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3ds Max 2012 - Basic Texturing

3ds Max 2012 - Basic Texturing

This training module will teach you the basics of texturing in Autodesk’s 3ds Max 2012 and Adobe Photoshop CS5. You’ll start by familiarizing yourself with texturing techniques in 3ds Max and Photoshop. Master the art of creating visually stunning textures for your mobile game characters. This is the second module in 3ds Max 2012 Content Creation Fundamentals.

A brief introduction of what will be covered in the following tutorial.

Additional Info

  • Runtime 00 min 30 sec
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Upon completion of this chapter you'll be able to navigate and use the UV and Material Editors.

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  • Runtime 08 min 26 sec
  • Software 3ds Max 2012, Photoshop

At the end of this chapter you'll be able to configure your modifier buttons.

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  • Runtime 04 min 36 sec
  • Software 3ds Max 2012

At the end of this tutorial chapter you'll be able to planar map sections of your model in 3ds Max 2012.

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  • Runtime 07 min 24 sec
  • Software 3ds Max 2012

Learn to stitch the edges of your model's face together and then relax them so they have uniform UV's.

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  • Runtime 05 min 45 sec
  • Software 3ds Max 2012

The focus of this chapter will be learning the use of the Cylindrical Map projection button to project your UV's.

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  • Runtime 06 min 09 sec
  • Software 3ds Max 2012

Unwrap the arms and hands of your model to begin preparation for texturing.

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  • Runtime 05 min 40 sec
  • Software 3ds Max 2012

Continue to stitch and relax your model using techniques from previous chapters.

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  • Runtime 07 min 03 sec
  • Software 3ds Max 2012

Unwrap the final part of your model, the eye.

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  • Runtime 01 min 22 sec
  • Software 3ds Max 2012

Upon completion of this tutorial you'll be able to pack all the elements of your model in the assigned UV space.

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  • Runtime 07 min 35 sec
  • Software 3ds Max 2012

At the end of this chapter you'll be able to export an .OBJ file of your model.

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  • Runtime 02 min 29 sec
  • Software 3ds Max 2012

Review some of the common errors you might encounter when exporting OBJs for use in Photoshop.

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  • Runtime 02 min 47 sec
  • Software 3ds Max 2012, Photoshop

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