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3ds Max 2012 - Rigging & Skinning

3ds Max 2012 - Rigging & Skinning

This training module will teach you the basics of rigging and skinning in Autodesk’s 3ds Max 2012. You’ll start by learning the basics of the Skin modifier tool set. Then move onto preparing your model for animation by manipulating a generic bipedal rig to better suit your needs. Finally you'll weight paint your creation so that your animations execute flawlessly. This is the third module in 3ds Max 2012 Content Creation Fundamentals.

At the end of this introduction you'll have a clear idea of what will be covered in the following tutorial. You'll also be able to download and install a vital hotfix for 3ds Max 2012.

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  • Runtime 02 min 42 sec
  • Software 3ds Max 2012
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At the end of this tutorial you'll be able to add a biped to your scene and assign a desired number of bones.

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  • Runtime 03 min 44 sec
  • Software 3ds Max 2012

Learn to add extra edge loops to your model using the Chamfer tool in 3ds Max.

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  • Runtime 02 min 30 sec
  • Software 3ds Max 2012

Upon completion of this chapter you'll be able to scale your biped's bones to better align with your model's shape.

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  • Runtime 06 min 00 sec
  • Software 3ds Max 2012

In this chapter we'll continue to rig our character by moving onto the spine and arm bones.

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  • Runtime 06 min 25 sec
  • Software 3ds Max 2012

In this final rigging chapter we'll scale the head and neck to better align with our model.

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  • Runtime 01 min 48 sec
  • Software 3ds Max 2012

At the end of this chapter you'll be able to add a Skin modifier to your model to begin the animation process.

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  • Runtime 03 min 39 sec
  • Software 3ds Max 2012

At the end of this chapter you'll be able to adjust the amount of keyframes on your time line.

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  • Runtime 02 min 04 sec
  • Software 3ds Max 2012

Learning to weight your model's geometry will be the focus of this chapter.

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  • Runtime 11 min 37 sec
  • Software 3ds Max 2012

After this chapter you'll be able to weight your model's mesh to the correct corresponding bones.

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  • Runtime 09 min 42 sec
  • Software 3ds Max 2012

Continue to skin your model's mesh using techniques from previous chapters.

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  • Runtime 02 min 44 sec
  • Software 3ds Max 2012

At the end of this chapter you'll know how to properly weight your model's mesh.

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  • Runtime 07 min 29 sec
  • Software 3ds Max 2012

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