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3ds Max 2012 - Rigging & Skinning
This training module will teach you the basics of rigging and skinning in Autodesk’s 3ds Max 2012. You’ll start by learning the basics of the Skin modifier tool set. Then move onto preparing your model for animation by manipulating a generic bipedal rig to better suit your needs. Finally you'll weight paint your creation so that your animations execute flawlessly. This is the third module in 3ds Max 2012 Content Creation Fundamentals.
At the end of this introduction you'll have a clear idea of what will be covered in the following tutorial. You'll also be able to download and install a vital hotfix for 3ds Max 2012.
Additional Info
- Runtime 02 min 42 sec
- Software 3ds Max 2012
Learn to add extra edge loops to your model using the Chamfer tool in 3ds Max.
Additional Info
- Runtime 02 min 30 sec
- Software 3ds Max 2012
Upon completion of this chapter you'll be able to scale your biped's bones to better align with your model's shape.
Additional Info
- Runtime 06 min 00 sec
- Software 3ds Max 2012
At the end of this chapter you'll be able to add a Skin modifier to your model to begin the animation process.
Additional Info
- Runtime 03 min 39 sec
- Software 3ds Max 2012
At the end of this chapter you'll be able to adjust the amount of keyframes on your time line.
Additional Info
- Runtime 02 min 04 sec
- Software 3ds Max 2012
Learning to weight your model's geometry will be the focus of this chapter.
Additional Info
- Runtime 11 min 37 sec
- Software 3ds Max 2012
After this chapter you'll be able to weight your model's mesh to the correct corresponding bones.
Additional Info
- Runtime 09 min 42 sec
- Software 3ds Max 2012
Continue to skin your model's mesh using techniques from previous chapters.
Additional Info
- Runtime 02 min 44 sec
- Software 3ds Max 2012
At the end of this chapter you'll know how to properly weight your model's mesh.
Additional Info
- Runtime 07 min 29 sec
- Software 3ds Max 2012
