Training Center

3ds Max 2012 - Animation

3ds Max 2012 - Animation

This training module will teach you the basics of bipedal character animation in Autodesk’s 3ds Max 2012. You'll start by animating your model's basic leg movements. Then work on refining those animations to get the desired results. As we move on we'll animate the spine and head to give our model a more realistic feel. Finally we'll create a flailing arm animation. This is the fourth module in 3ds Max 2012 Content Creation Fundamentals.

This chapter will give a brief description of what will be covered in the following tutorial.

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  • Runtime 00 min 43 sec
  • Software 3ds Max 2012

In this chapter we'll begin animating a run cycle for our alien model.

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  • Runtime 10 min 18 sec
  • Software 3ds Max 2012

After completion of this chapter you'll have the ability to animate a character's legs for a run cycle.

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  • Runtime 07 min 37 sec
  • Software 3ds Max 2012

To make the animation more realistic we'll add some movement to our model's head and spine.

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  • Runtime 06 min 16 sec
  • Software 3ds Max 2012

In the following chapter we'll create a flailing arm animation for our running alien model.

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  • Runtime 13 min 06 sec
  • Software 3ds Max 2012

This chapter concludes the 3ds Max 2012 Basic Content Creation Fundamentals.

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  • Runtime 00 min 20 sec
  • Software 3ds max 2012

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